There are many uses for VR. VR is especially useful in education and distance learning. Learners can use VR to believe they are in class while they watch and listen to all their teacher. They can also use it to learn principles that they may not otherwise be able to grasp from an e book. This makes it easy for even the many un-experienced student to finish his or her education. In the foreseeable future, VR could even replace books for classes.

While VR has been around for decades and has been theorized for even longer, recent technological advancements have prompted a new generation of consumer-based VR development. Various environments have developed around VR, out of content creation to consumer spread. Many of these improvements are followed to the development of the Ouverture Rift head-set developed by Palmer Luckey. This individual successfully brought up funds intended for the product on Kickstarter and then sold it to Facebook with regards to $2 billion.

The earliest instances of VR had been the Sword of Damocles, a tool that required a user to install a headpiece to the VR headset. The mechanism that was mounted on the head was startling and unsettling. The American army and Nasa had been the traveling forces lurking behind VR advancement in the 1960s and 1970s. In the 1980s, VR was developed using computer design. As the popularity of VR grew, corporations started developing these headphones.